ECONOMYNEXT – Video games should incorporate safe listening features and warnings, to reduce the risk of hearing loss among gamers, the World Health Organization said.
“Software should lower volume by at least 3 dB when switching between speakers and headphones, if output switching is detected and no equivalent VGD [Video game development and design] version is available, WHO said.
Sound allowance tracking, safe listening messages, volume control messages and headphone safety mode should be integrated into video gaming devices.
Video gameplay could be a common source of unsafe listening that contributes to irreversible hearing issues.
“A WHO-led systematic scoping review suggests that video gameplay may be a common source of unsafe listening, which could place many individuals worldwide at risk of permanent hearing loss and/or tinnitus based on the current available research,” WHO said.
Around 1 billion people across the world are at a risk of permanently losing hearing due to recreational activities such as video gameplay or e-sports activities. Children actively exposed to video gameplay are twice more prone to high frequency hearing loss compared to non players.
Hearing loss can significantly lower the quality of life and one’s productivity.
The International Telecommunication Union (ITU) and the WHO have embarked on developing the world’s first technical standard for safe listening in video gameplay and esports. (Colombo/May24/2025)